We use cookies and other similar technologies to provide a personalized experience in our platform, and also to better understand our users. When using this platform, you agree with this sort of functionality. Know more about this reading our Privacy Policy. OK

×

Here you find the program, the lecturers and companies that participate in the BIG Festival business area.
In order to pre-register (free), book seats in activities or schedule a meeting with other companies, just login (if you already have an account) or create a new account and select the appropriate credential. Know more here.

Click here to close this permanently
Logo from BIG Festival 2019

Alexandre Chaves

'Cafundo Creative Studio'

Independent game developer, I am a graduated Game Designer with more than 6 years of experience in the Brazil game industry. In 2015, after releasing a short platform game called MoooN, I created SpaceGiraff3, a game brand to group all my game concepts. One of many games created by SpaceGiraff3 was Trago, a multiple end narrative game about a guy that goes every day to the pub to drink some shots. Unfortunately, he will face a terrible destiny. In 2017, in partnership with Cafundó Studio, my game project Tetragon received aport from Ancine (the Brazilian Audiovisual Agency). Tetragon is a puzzle adventure game that uses rotation gravity and level ground manipulation to create gameplay full of challenges. I was the Game Designer, Director and Producer from my game, managing a team full of talented artists and programmers.

My sessions

Add this site to your home screen by clicking at this icon:

Add this site to your home screen by clicking in the house icon